A fully‑fledged nation diplomacy system, Discord‑linked politics, new races, new towns, and a polished website — Globeworks is evolving fast.

Day 5 Update

Today marks one of the biggest leaps forward in Globeworks’ political and nation‑to‑nation gameplay. Our brand‑new Globeworks Diplomacy plugin — built in‑house and tightly integrated with Towny and SiegeWar — is now live, bringing structure, clarity, and real consequences to international relations across the server.

Diplomacy: Nation Politics With Real Power

For the first time, nations on Globeworks have a persistent, server‑wide political system that governs alliances, wars, neutrality, siege permissions, and even Discord notifications.

Here’s how it works for players:

  • Every nation pair has a relationship state: NEUTRAL, ALLIANCE, or WAR.
  • Alliances require mutual consent — one nation proposes, the other accepts.
  • War declarations set the relationship to WAR but do not automatically start a siege.
  • Sieges are gated: you can only begin a siege if your nation is formally at war and not Towny allies.
  • Towny allies are synced automatically when alliances are formed.
  • Peace requires mutual consent, and accepting peace ends any active sieges between the nations.
  • Discord notifications announce major diplomatic events — alliance proposals, war declarations, peace deals — keeping the whole server informed.
  • Audit logs track every action for moderators: proposals, acceptances, blocks, declarations, and more.

Players interact with diplomacy through commands like:

  • /diplomacy alliance propose @@BODY_HTML@@lt;nation@@BODY_HTML@@gt;
  • /diplomacy war declare @@BODY_HTML@@lt;nation@@BODY_HTML@@gt;
  • /diplomacy peace propose @@BODY_HTML@@lt;nation@@BODY_HTML@@gt;
  • /diplomacy list to see your nation’s allies and wars
  • /diplomacy all for server‑wide relations

Behind the scenes, the plugin manages a relation cache, writes to MariaDB, enforces siege rules, updates Towny, and sends Discord webhook announcements — giving Globeworks a political system deeper than anything Towny or SiegeWar provide on their own.

This is a major milestone for the server, and it sets the foundation for meaningful diplomacy, structured conflict, and long‑term nation strategy.

Version Enforcement: Keeping Players Up to Date

We’ve added a new version‑check system to ensure players are connecting with the correct Minecraft version.
A surprising number of players were trying to join on older versions — but Globeworks runs on 26.2, and now the server will clearly warn anyone who’s behind.

Silverstone Ice Track: Complete and Racing 🏁⛸️

The massive Silverstone‑inspired ice boat track is now fully complete — and it’s already hosted several trial races.
It’s fast, technical, and one of the most impressive community builds so far.

A full race day is coming soon.

Website Updates: New FAQ Entries

The website FAQ has been updated to include:

  • LecternScanners
  • Security Detectors
  • TownyIgnore
  • The brand‑new Diplomacy plugin

Players can now get a clearer understanding of how these systems work and how to use them in their builds.

Another Busy Day — And More Ahead

Globeworks continues to grow at an incredible pace.
Your suggestions, feedback, and ideas are shaping the server every day — and the Diplomacy plugin is a perfect example of what this community can inspire.

Keep the ideas coming, keep building, and keep exploring.
We’re here to make Globeworks the most enjoyable Minecraft experience possible.


That’s everything for Day 5 — see you in‑game.